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| The VTS² Series |
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| The VTS² (Virtual Trading Simulation System) was developed to create
a complete “lifelike” virtual market environment, in which participants
can experience and understand “real” market mechanisms through trading
artificial securities based on live-feed economic news and financial data.
LIVE runs either on the LAN or across the Internet, and offers several
quality features unavailable in already existing virtual trading games:
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| ● Prices and market moves are determined endogenously,
solely by trades executed by the participants and built-in computer
traders. |
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| ● The existence of built-in computer traders provides
ample market liquidity even with relatively small numbers of participants.
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| ● Custom-made market scenarios and fictional news contents
allow for creation of controlled environments, and enables isolation
of, and/or emphasis on particular aspects of market-influencing factors,
depending on the intent of training. |
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| ● Degree of course difficulty can be easily adjusted
by refining the complexity and interval of news/information updates.
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| ● Trade decisions and performance records can be retained
and traced back (an effective review tool for staff development).
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| ● Modules can be custom-developed for individual customers
to accommodate for schedule constraints. |
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| A typical training module consisting of 10 classroom hours (2 days), combines
lectures and 2~3 VTS² game sessions. The rate covers all text materials, hardware and software
setup, and game management. Discounts are available for numbers of participants
exceeding 15, or for team participation. An instructor (with minimum 5
years trading experience with a major financial institution) will be accompanied
by a assistant. |
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| Recommended system environment are as follows: |
| OS: Windows XP (2000) |
| CPU: Pentium II or Celeron 500MHz and above |
| RAM: 256MB and up |
| Display: 1024 x 768 and above |
| Soundboard, LAN |
| (PC catering also available) |
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